
the max saturation level greatly reduce the amount of troop loss.At equal strenght, a attacker with 1000 T5 against a defender with 1537 T5. i learn new things every day.i think that the concept of overhelm/saturation from normal attack can be apply to OS. game seem pretty simple but have in fact a complex mechanic. in case of doubt, best to apply before sending troop to a OS.This game is full of little things who have a great effect on the end game.It is why i like this game. This game is full of little things who have a great effect on the end game.Yes, that 50% weakness is almost non-existent when you reach big amounts of bonuses like you guys have.need confirmation but i think that military booster don't apply on troop already outside your city. what would be the winning OS configuration,Shaman - Baggy, special gear for melee + shaman gear for melee,range - Stig 4, full range gear (hero and shaman) + rare runes,siege 1 - vendla with siege gear, full hero siege gear + rare runes,siege 2 - baggy with siege gear, full special gear + rare runes,t6 melee - ulf 6, fullspecial gear + epic runes,the rest got full special gear for their tier type,repute from POP, OS initietor had OS repute as well.Judging by the points - siege got wrecked like they dont have the 50% advantage over meleem, and it seems like only the t6 melee got some fighting. your opinion on lost/killed ration (we expected at to kill at least 5m T5),3. Since we'll never get the info on battle machanics from Plariumm I've got some questions regadring OS results to all the OS and offense experts ut there:2. It supposedly adds 20% bonuses to everyone participating in the OS, but again, can't find any confirmation that it works as it suppose to.3. Got confused over how the POP repute for onslaughts works. The screenshots show a Kingdoms Battle: Revenge global Competition.

Vikings war of clans battle calculator September 22 2020
